Wednesday, July 31, 2013

Some polls discussing

This one
According to what I saw in 2 polls -what activity will you enjoy in Cyrodiil and what role will you pick in ESO (ESO poll of the week) - I concluded that almost all have their mind clouded with single player gamestyle from TES series. And so I made the picture of typical ESO player: nightblade who ganking people with his bow. If we look on role poll we can see that 25% will play for nightblade class and probably some % from hybrid heals/dps will play for it. So I think about 30-35% will play nightblades of different kind. This is fucking awful. Next we saw that only 5% want to be healers and 6% tank/healer. This one means only that about 10% have their brain in health state because my game experience show that healers always the most competent and wise players in games. And guess who the most brainless one? Who playing DPS only: warriors, assassins, mages. Because being healer or tank means to be responsible for other people life, for their comfortable gameplay, be the heart of the party. Also poll about activity show that defending keeps in less priority than sieging or world PvP that prove my conclusion that most of attackers haven't brain unlike defenders (healers and tanks). But I'm satisfied with this poll results. This is good for me, as long as I want to play tank-o-healer. Well done, my vegetable friends.

Saturday, July 27, 2013

Not that much to discuss since almost all news in past three weeks is full of speculation of old news. Even Paul Sage interview didn't give anything new and interest that make ESO different from what exists now. Let's wait another week.
P.S.: templar not best tanking class...pffff...

Wednesday, July 10, 2013

Video answer to all those who think that character customization does matter

This post
Holy trinity exists because it is natural appearance. In real war you have tanks, armored vehicles; you have artillery as damage and planes too; you got hospitals, mediсs to treat soldiers. Skyrim is most freak game if we consider RPG part. Just imagine, if Zenimax aim for immersion, how can it be, that dedicated assassin that spent whole life to master bow arts will become a healer in a moment? Why noone NPC in TES never participate on more than one guild? If you warrior - you warrior, if mage - mage. And only player is GOD, who can all. Probably you the one who missed fireballs in Assassin Creed. I'm not telling even about balance aspect of game: party of 4 templars can switch between dps, tank and heal in a moment, providing instant heal for whole party or damage burst to kill any enemy on sight. Such game won't go far.

Wednesday, July 3, 2013

Inside ESO dungeons question

  1. First thing is how you planning to protect game from one class overwhelming? I mean, templar class probably the most universal one: it can dps, tank and heal. With combat switching it will be almost impossible to kill party of 4 templars since they will switch between builds every now  and then. 
  2. Would it be possible for dedicated dragonknight to heal itself with restoration staff? Will this be effective enough to go through dungeon without healers only with party consist of 4 dps with staffs?
  3. Is there any resurrections spells in the game that can be casted in combat? Will there be possible to skip some rooms in dungeon using the run-and-res tactic, when tank grabbing all the mobs in the room and died while rest of party successfully pass and then got resurrected?
  4. Will mage class be able to heal only with staff? Since I heard only templar have healing spells in build and can heal without staff.
  5. Wouldn't it be that such thing as restoration staff will make dungeons much more easy to pass? Since in normal MMO main thing for all party is to try to mitigate the damage taken since the healer is only one who usually can heal.
  6. Will there any protection against CC/AOE cleaning of dungeons? As far as I see in most MMO games existed some number of CC that can move enemies so tactic reduced to the point of grabbing enemies to one point and smash them with AOE.
That the first questions I want to ask developers. Sure there is much more of them but this ones is present the most exasperating features in MMORPGs.

A bit of comments.
and the four of you will have a version of the dungeon (and its bosses and loot) all to yourselves.
I really want to hear about that public dungeons thingy not that usual grind-till-die version.

 In many MMORPGs, players are locked into performing one role in a group
 Because if we introduce some class that can do more then one thing it will become imbalanced and be able to make dungeons may be not alone but in party with same class characters.
You swap your two-handed sword out right in the middle of combat 
You really will ruin game with this. Allowing players to swap is good but swapping in battle...I already see unkillable characters who tank and heal then swing with sword and heal and there is no way to kill them.